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About Skills & Traits & Lists

Posted: Sat Aug 20, 2022 9:01 pm
by World of Velgarth
Traits & Skills
Welcome to the introduction to character stats' companions: traits and skills. Here we'll review what they are, how they work, and the banks of traits and skills available to choose from. So, let's get started!

Overview
Not to be mistaken for talents, which are optional characteristics written into profiles, traits and skills have a close relationship with the stat system—with the potential to directly influence the result of a challenge roll. (See the stat guide for more detail on those.)

Similar to abilities found in games, traits and skills both offer bonuses, with rarer varieties granting larger boosts. Some might raise the total of a stat roll, while another might offer an extra roll where the highest die is kept. Though traits and skills are fundamentally similar, traits typically offer wider, or 'blanket' bonuses, and are limited to one per character. Skills, on the other hand, can have three assigned per character, and tend to be more scenario-specific.

Use & Rules
All characters gain one trait and one skill on creation, available from the common lists below. Additional traits and skills may be earned from events, or through purchase via the site shop. When a new trait or skill is unlocked, it gets logged in the inventory thread. Adding, changing, and removing skills is also logged in your character’s profile.

Specifics for using each individual trait and skill are included in their descriptions, but all traits and skills apply only during challenge rolls.

To use one
  1. Verify your selected trait/skill applies to the scenario or stat being rolled.
    i.e. The trait 'Solid Citizen' applies to CON and DEX rolls. The skill 'Protective Charm' applies to de-escalating hostile situations.
  2. Add your chosen trait/skill's effect into your rolled result per its description.
    i.e. If a character with the trait 'Bar Brawler' (STR and CON) rolled 11 on a STR roll, the final value would be 11+1, for a total of 12.
  3. Document your character's utilized trait/skills alongside your roll in your response.
    i.e. Avarl rolls 16 while trying to deck someone. His response would include something like this, at either the top or bottom of the post: 17 (16+1) - Bar Brawler
Rules

There aren't many, but we do have a few guidelines we ask writers to abide by when it comes to traits and skills.
  1. Characters may have ONE trait and THREE skills active at a time.
    All a character’s earned skills are banked in the Inventory Log.
  2. No more than one trait or skill may be added or switched a month.
    There is a one month cooldown between adding and switching traits/skills.
  3. Traits and skills may not be altered while participating in an event.
    Changes with the potential to impact how a character performs during an event must be done before the event.
  4. Traits and skills cannot be traded between characters.
    Earned and purchased traits and skills may be used only by the character who unlocked them.

Skills & Traits

Posted: Sat Aug 20, 2022 9:05 pm
by World of Velgarth
Common Unlocks
All characters receive two choices from this list to start with: one trait, and one skill. Please pick only one each, unless an additional skill has been earned.

Traits
Silver Singer - Has a smooth tongue and a way with words. +1 to CHR and WIS rolls.
Local Hero - Familiar to everyone; they're always trying their best! +1 to CHR and STR rolls.
Hard Worker - Uses their formidable will to help others. +1 to CHR and CON rolls.
Solid Citizen - A stalwart member of society. +1 to CON and DEX rolls.
Bar Brawler - Fights hard and dirty. +1 to STR and CON rolls.
Veteran Unit - Uses brawn and brains to get things done. +1 to STR and INT rolls.
Quiet Observer - Fast thinking and faster acting; excels in the shadows. +1 to INT and DEX rolls.
Smart Guy - Frighteningly intelligent, with a worldly outlook. +1 to INT and WIS rolls.
Natural Talent - In tune with the world and their abilities. +1 to WIS and DEX rolls.

Skills
Chronic Hero - When defending someone against a superior opponent, gain +1 to STR rolls.
Combat Pragmatist - When utilizing an unconventional weapon in a fight, gain +1 to STR rolls.
Never Surprised - When taken by surprise, gain +1 to DEX rolls.
Improbable Aim - When attempting an unlikely shot, gain +1 to DEX rolls.
Actual Pacifist - When resisting non-violently, gain +1 to CON rolls.
Lost Cause - When the stakes are high, gain +1 to CON rolls.
Mental Judo - When engaging in a battle of wits, gain +1 to INT rolls.
Assured Victory - When trusting yourself in spite of doubt, gain +1 to INT rolls.
Safety First - When facing trouble where it pays to be prepared, gain +1 to WIS rolls.
Social Expert - When attempting to avoid an unwelcome interaction, gain +1 to WIS rolls.
Protective Charm - When diffusing aggressive situations, gain +1 to CHR rolls.
Sometimes Nice - When a normally gruff character does The Right Thing, gain +1 to CHR rolls.

Skills & Traits

Posted: Sat Aug 20, 2022 9:22 pm
by World of Velgarth
Rare Unlocks
Pulling from this list requires either using points in the SITE SHOP or winning a redemption token in an event or at the end of a Campaign.

Traits
Perfect Tempo - Bardic Class Only
Sacrifice - Holy/Heraldic/Healer Class Only
Fury - Combat Class Only - Berserker type trait when HP is critically low, character deals 2x damage


Skills
Rebound Shield - Combat Classes Only
Dissonance - Bardic Class Only
Dispel - Mage Class Only; ability to nullify nearby castings. 50% success rate (1d20)

Skills & Traits

Posted: Sat Aug 20, 2022 9:23 pm
by World of Velgarth
Legendary Unlocks
Pulling from this list requires either using points in the SITE SHOP or winning a redemption token in an event or at the end of a Campaign.

Traits
Devotion - Cleric/Priest/Heraldic Class Only - Spirit type bonus
Wind Walker - Scout/Military/Clansman Class Only -
Guardian Shield - Royal Guard/Herald/Sunsguard Class Only -


Skills
Perfect Rhythm - Bardic Class Only - A battle tune that unifies group damage to mirror the highest roll in the party
Hallucination - Healer Class Only - Ability to cause enemy NPC to lose two attacking turns; 50% chance. 1d20 roll 15 or higher
Calamity Gale - Scout/Ranger Class Only -